Oct 20, 2009

Creating the engine


So I'd made a soundtrack for a concept I had rolling around in my head for a Sonic the Hedgehog parody called Jasper Jackalope. I really liked the sound (even though I still need to do some work on it), so I'm building a real game to go with it. It is not Jasper Jackalope but it will probably use similar level names from the songs.
I want this to be a fun, colorful 8 and 16 bit platformer pastiche, taking a cue from my favorites and remixing them into something new while adding in some original ideas.

So step one was to create a basic movement engine which you can download here (for Windows):

http://www.mediafire.com/?zozm45twhng

You can walk around and jump and butt stomp and wall jump and slide down slopes. I'm probably going to take out double jump (except maybe as a bonus) simply because it's easier to design a level around a regular jump. The shirt being asymmetrically reversed like a bad sprite is on purpose.

I have some ideas about the physics, but tell me what you think and if you find any weird bugs.

Meanwhile, I'm going to whip up some different kinds of platforms...

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