Oct 30, 2009

Engine Test 03




Alrighty, you can try out the new version here:

http://www.mediafire.com/?zuiyq1zm1nn

Most people who tried it agreed that it was too slow and slippery, so I upped the speed and deceleration. I still think part of the perception of slowness is the weird walking animation. Also, later I might lower the jump strength a little bit since he's faster.

I fixed a bug where you couldn't duck on the moving platforms and added a drop down so in game if you duck and press the jump button while on a jump-through platform that's on the ground you fall through. You can try it on the first stripy platform.

Mainly, I added a few new gimmicks for use in-level.



There are SMB style trampolines that bounce you higher the longer you stay on them, rider platforms that follow an automated path when you step on them, tunnels to crawl through, and conveyor belts.

I think a few more gimmicks will give me a good basis for pre-enemy level design, but I'm making good progress.

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